
Playful Teaching, Learning Games: New Tool For Digital Classrooms (Contemporary Approaches To Research In Learning Innovations)
Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all age...
Series: Contemporary Approaches to Research in Learning Innovations (Book 5)
Paperback: 144 pages
Publisher: Sense Publishers (February 18, 2011)
Language: English
ISBN-10: 9460914586
ISBN-13: 978-9460914584
Product Dimensions: 6.1 x 0.3 x 9.2 inches
Amazon Rank: 11455119
Format: PDF ePub djvu book
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. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms.
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